feat: Update smooth_script
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@ -12,10 +12,10 @@ AFRAME.registerComponent("lerpsmooth", {
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// if we know about the previous position
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if(this.prevPosition) {
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// smooth position
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this.target.object3D.position.lerp(this.prevPosition, 0.05)
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this.target.object3D.position.lerp(this.prevPosition, 0.1)
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// smooth rotation
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let rot = this.target.object3D.rotation.toVector3().lerp(this.prevRotation, 0.05)
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let rot = this.target.object3D.rotation.toVector3().lerp(this.prevRotation, 0.1)
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this.target.object3D.rotation.setFromVector3(rot)
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}
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// we don't know about the previous position
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